EXACT
Reproducible states. Systems that remain inspectable under stress.
Audio Processing Systems // Controlled Damage
AI-native experimental audio software built from deterministic damage, hard edges, and useful failure.
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EXACT
Reproducible states. Systems that remain inspectable under stress.
HOSTILE
Unsoftened transients, nonlinear pressure, damaged time, and deliberately hostile edges.
DAMAGED
Corruption is structural: folded into the algorithm, interface, and identity.
AI-NATIVE DEVELOPMENT
EHL is developed through an AI-native workflow. Human direction and final judgment guide AI-assisted research, design, DSP implementation, testing, and documentation.
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Every active public plugin repository. Infrastructure, archived repositories, and forks are excluded.
55 plugins visible
Frame fault // JUCE
ADAT Type I-inspired frame faults with controlled bit flips, burst inversions, and holds.
Codec corruption // JUCE
ATRAC1-structured transform-frame corruption with compressed-domain mutations.
Band routing // JUCE
Four-band glitch router with bounded per-band damage, morphing routing, and guarded feedback.
Breakbeat slicer // JUCE
Deterministic generative breakbeat slicer.
Noise distortion // JUCE
Feedback-driven noise distortion with saturation, filtering, and resonant tone shaping.
Binary fault // JUCE
Binary byte-stream fault textures with frame corruption, bursts, comb structure, and drive.
Spectral fracture // JUCE
Spectral bin delay and fracture processing with deterministic spread, bounded feedback, and freeze control.
Bit reduction // YUP
Deterministic bitcrusher for controlled signal destruction.
Bit reduction // JUCE
Deterministic 1–16 bit crusher with decimation, dither, and bounded error feedback.
Instrument // YUP
MIDI-triggered three-carrier detuned thrum and drone instrument.
Limiting // JUCE
Fixed-latency lookahead limiter with destructive predrive and a bounded ceiling.
Compression // YUP
Extreme three-band upward and downward compression.
Limiting // YUP
Compact lookahead peak limiter with deterministic transient control.
Instrument // YUP
MIDI-triggered comb-resonator instrument excited by deterministic bursts.
Instrument // YUP
Self-running stereo state-machine noise instrument.
Predictive fracture // JUCE
Predictive delta-coding damage with fixed DPCM, adaptive residual coding, and 1-bit density remodulation.
Granular instrument // YUP
Deterministic MIDI-triggered granular fragmentation instrument.
Codec corruption // JUCE
Frame-based predictor and residual corruption for destructive codec-style damage.
Wavefolding // JUCE
Asymmetric wavefolder with substep nonlinear processing and deliberate alias modes.
Wavefolding // YUP
Asymmetric wavefolder for controlled nonlinear rupture.
Formant damage // JUCE
Real-time LPC source-filter destruction with residual corruption, formant warp, freeze hold, and bounded feedback.
Glitch processing // JUCE
Integer and bitwise processing with clocked holds, micro-buffer abuse, and feedback.
Granular damage // JUCE
Live granular damage, freeze, and recovery using bounded capture, short grains, jitter, reverse, and stutter.
Crusher / gate // YUP
Crusher, gate, asymmetric clamp, and tone shaping for broken signal edges.
Noise instrument // JUCE
Self-generating crusher, feedback, chaotic modulation, and stutter instrument.
Compression // JUCE
Aggressive feed-forward compressor with detector morphing, lookahead, and bounded pump.
Convolution damage // JUCE
Live time-varying nonuniform convolution with bounded IR mutation, reverse, rotate, and guarded feedback.
Flanging // JUCE
Through-zero-style dual-head flanger with polarity-aware feedback.
Codec corruption // JUCE
Realtime MP3 encode/decode corruption with worker-thread codec processing.
Bit reduction // JUCE
Bit-depth and sample-rate reduction with bandwidth limiting and stutter loops.
Codec corruption // JUCE
Realtime corruption simulation with frame repeats, drops, smearing, and pre-echo.
Comb filtering // JUCE
Four-voice fractional feedback comb for tuned metallic resonance.
Noise engine // JUCE
Deterministic self-generating and input-reactive engine for unstable spectral masses.
Instrument // YUP
MIDI-triggered exciter and tuned resonator-spine instrument.
Packet damage // JUCE
Fixed-frame packet loss, jitter, reorder, duplication, late discard, and concealment as live processing.
Phasing // JUCE
Dual-bank six-stage allpass phaser with optional barberpole motion.
Spectral fracture // JUCE
Phase-vocoder fracture with deterministic WOLA and bounded stable output.
Phasing // YUP
Barberpole phaser for continuous spectral movement.
Pitch fault // JUCE
Destructive MIDI-targeted pitch glitch audio effect.
Compression // YUP
Feed-forward compressor with a hard, readable signal path.
Delay // YUP
Time-sheared short delay with edge-driven clipped feedback.
Instrument // YUP
Phase-distorted pulse instrument with deterministic rupture bursts.
Delay // JUCE
Fractional dual-head multi-tap delay with clocked splice events and freeze.
Instrument // YUP
MIDI-triggered binary and velvet-noise instrument with deterministic burst shaping.
Subband damage // JUCE
Wavelet-packet subband damage with gate, delay, quantize, hold, bleed, and bounded reconstruction.
Sideband shifting // JUCE
Upper-sideband frequency shifting, ring modulation, and folded sideband feedback for metallic translation.
Delay // YUP
Fractured feedback delay for repeatable breakage.
Instrument // YUP
MIDI-triggered frequency-shifted cross-feedback cloud instrument.
Folding / scatter // YUP
Sample-domain folding, cross-channel reflection, scatter, and feedback.
Reverb // JUCE
Metallic eight-line FDN reverb with deterministic modulation and bounded freeze.
Instrument // YUP
MIDI-triggered low-frequency pressure instrument.
Comb filtering // YUP
Fractional feedback comb for resonant metallic pressure.
Glitch distortion // JUCE
Bit crushing, sample hold, polarity flips, folding, and hard clipping.
Reverb // YUP
Hadamard feedback-delay network reverb for dense, unstable space.
Flanging // YUP
Dual-head flanger for severe, controlled motion.
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