EsionHsrahLatigid

Audio Processing Systems // Controlled Damage

AI-native experimental audio software built from deterministic damage, hard edges, and useful failure.

01

Signal definition

EXACT

Reproducible states. Systems that remain inspectable under stress.

HOSTILE

Unsoftened transients, nonlinear pressure, damaged time, and deliberately hostile edges.

DAMAGED

Corruption is structural: folded into the algorithm, interface, and identity.

AI-NATIVE DEVELOPMENT

EHL is developed through an AI-native workflow. Human direction and final judgment guide AI-assisted research, design, DSP implementation, testing, and documentation.

ESION HSRAH LATIGID AUDIO PROCESSING SYSTEMS

02

Plugin catalog

Every active public plugin repository. Infrastructure, archived repositories, and forks are excluded.

55 plugins visible

001

Frame fault // JUCE

AdatTypeI

ADAT Type I-inspired frame faults with controlled bit flips, burst inversions, and holds.

002

Codec corruption // JUCE

AtracGlitch

ATRAC1-structured transform-frame corruption with compressed-domain mutations.

003

Band routing // JUCE

BandRiot

Four-band glitch router with bounded per-band damage, morphing routing, and guarded feedback.

004

Breakbeat slicer // JUCE

BBSlash

Deterministic generative breakbeat slicer.

005

Noise distortion // JUCE

Berzmow

Feedback-driven noise distortion with saturation, filtering, and resonant tone shaping.

006

Binary fault // JUCE

BinaryGlitch

Binary byte-stream fault textures with frame corruption, bursts, comb structure, and drive.

007

Spectral fracture // JUCE

BinGrave

Spectral bin delay and fracture processing with deterministic spread, bounded feedback, and freeze control.

008

Bit reduction // YUP

BitMangle

Deterministic bitcrusher for controlled signal destruction.

009

Bit reduction // JUCE

BitRash

Deterministic 1–16 bit crusher with decimation, dither, and bounded error feedback.

010

Instrument // YUP

BlackThrum

MIDI-triggered three-carrier detuned thrum and drone instrument.

011

Limiting // JUCE

BrickMaw

Fixed-latency lookahead limiter with destructive predrive and a bounded ceiling.

012

Compression // YUP

BrutalPress

Extreme three-band upward and downward compression.

013

Limiting // YUP

CeilingFang

Compact lookahead peak limiter with deterministic transient control.

014

Instrument // YUP

CombRiot

MIDI-triggered comb-resonator instrument excited by deterministic bursts.

015

Instrument // YUP

DigitalNoise

Self-running stereo state-machine noise instrument.

016

Predictive fracture // JUCE

DeltaSpine

Predictive delta-coding damage with fixed DPCM, adaptive residual coding, and 1-bit density remodulation.

017

Granular instrument // YUP

DustGrains

Deterministic MIDI-triggered granular fragmentation instrument.

018

Codec corruption // JUCE

FlacoidCodecCorruptor

Frame-based predictor and residual corruption for destructive codec-style damage.

019

Wavefolding // JUCE

FoldKnife

Asymmetric wavefolder with substep nonlinear processing and deliberate alias modes.

020

Wavefolding // YUP

FoldVandal

Asymmetric wavefolder for controlled nonlinear rupture.

021

Formant damage // JUCE

FormantWound

Real-time LPC source-filter destruction with residual corruption, formant warp, freeze hold, and bounded feedback.

022

Glitch processing // JUCE

GlitchNoiseJUCE

Integer and bitwise processing with clocked holds, micro-buffer abuse, and feedback.

023

Granular damage // JUCE

GrainLatch

Live granular damage, freeze, and recovery using bounded capture, short grains, jitter, reverse, and stutter.

024

Crusher / gate // YUP

GutterPress

Crusher, gate, asymmetric clamp, and tone shaping for broken signal edges.

025

Noise instrument // JUCE

HarshNoise

Self-generating crusher, feedback, chaotic modulation, and stutter instrument.

026

Compression // JUCE

IronPress

Aggressive feed-forward compressor with detector morphing, lookahead, and bounded pump.

027

Convolution damage // JUCE

IRRot

Live time-varying nonuniform convolution with bounded IR mutation, reverse, rotate, and guarded feedback.

028

Flanging // JUCE

JetScab

Through-zero-style dual-head flanger with polarity-aware feedback.

029

Codec corruption // JUCE

LAMEglitch

Realtime MP3 encode/decode corruption with worker-thread codec processing.

030

Bit reduction // JUCE

MP3 Crusher

Bit-depth and sample-rate reduction with bandwidth limiting and stutter loops.

031

Codec corruption // JUCE

MP3 Glitch

Realtime corruption simulation with frame repeats, drops, smearing, and pre-echo.

032

Comb filtering // JUCE

NailComb

Four-voice fractional feedback comb for tuned metallic resonance.

033

Noise engine // JUCE

Noise

Deterministic self-generating and input-reactive engine for unstable spectral masses.

034

Instrument // YUP

NullSpine

MIDI-triggered exciter and tuned resonator-spine instrument.

035

Packet damage // JUCE

PacketRot

Fixed-frame packet loss, jitter, reorder, duplication, late discard, and concealment as live processing.

036

Phasing // JUCE

PhaseCoffin

Dual-bank six-stage allpass phaser with optional barberpole motion.

037

Spectral fracture // JUCE

PhaseShred

Phase-vocoder fracture with deterministic WOLA and bounded stable output.

038

Phasing // YUP

PhaseWraith

Barberpole phaser for continuous spectral movement.

039

Pitch fault // JUCE

Plitch

Destructive MIDI-targeted pitch glitch audio effect.

040

Compression // YUP

PressureHex

Feed-forward compressor with a hard, readable signal path.

041

Delay // YUP

RazorLeak

Time-sheared short delay with edge-driven clipped feedback.

042

Instrument // YUP

RuinPulse

Phase-distorted pulse instrument with deterministic rupture bursts.

043

Delay // JUCE

RuptureDelay

Fractional dual-head multi-tap delay with clocked splice events and freeze.

044

Instrument // YUP

ShardNoise

MIDI-triggered binary and velvet-noise instrument with deterministic burst shaping.

045

Subband damage // JUCE

ScaleWound

Wavelet-packet subband damage with gate, delay, quantize, hold, bleed, and bounded reconstruction.

046

Sideband shifting // JUCE

SidebandMaw

Upper-sideband frequency shifting, ring modulation, and folded sideband feedback for metallic translation.

047

Delay // YUP

ShatterDelay

Fractured feedback delay for repeatable breakage.

048

Instrument // YUP

ShiftFeedback

MIDI-triggered frequency-shifted cross-feedback cloud instrument.

049

Folding / scatter // YUP

SlagMirror

Sample-domain folding, cross-channel reflection, scatter, and feedback.

050

Reverb // JUCE

StaticCathedral

Metallic eight-line FDN reverb with deterministic modulation and bounded freeze.

051

Instrument // YUP

Subquake

MIDI-triggered low-frequency pressure instrument.

052

Comb filtering // YUP

TeethMatrix

Fractional feedback comb for resonant metallic pressure.

053

Glitch distortion // JUCE

ViolentGlitch

Bit crushing, sample hold, polarity flips, folding, and hard clipping.

054

Reverb // YUP

VoidFurnace

Hadamard feedback-delay network reverb for dense, unstable space.

055

Flanging // YUP

ZeroJet

Dual-head flanger for severe, controlled motion.

View every public repository ↗

03

Shared systems